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Battlefield 6 gets a new map today alongside major changes to controller aim assist, and even more weapon dispersion tweaks


Battlefield 6’s first season has entered its second phase. The game received a major update earlier today, version 1.1.2.0, which delivers a host of changes to the game, many of which have been expected.

The update, of course, also adds new content to the game in the form of the map Eastwood, as well as new hardware and fresh features for the multiplayer sandbox.

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We’ve known about the new content side of today’s patch for quite some time. The update kicks off the California Resistance stage of Season 1, which is the second of three. The new Eastwood map takes place in California, and it’s a map cut from the larger Battlefield Redsec battle royale map of Fort Lyndon.

There’s a new limited-time mode called Sabotage – a tactical, 8v8 mode where two teams attempt to destroy as many bomb sites as possible. The other big new feature that arrives today is Battle Pickups.

These are powerful weapons which can be found in specific game modes (and in Portal), scattered around the map for players to pick up and use. They have limited ammo that cannot be replenished, and deliver incredible firepower.

Redsec players have a new Gauntlet mission to look forward to that joins the existing modes. It’s called Rodeo and it involves a lot of vehicular action. Finally, everyone gets to unlock two new weapons: the the DB-12 shotgun, and the M327 Trait revolver sidearm. There’s also a new angled grip attachment.

Image credit: Battlefield Studios, EA.

The fixes and tweaks side of the patch is arguably the more interesting. Controller aim assist has received a big overhaul that essentially resets everything to open beta settings. The goal is to make infantry targeting more consistent.

Controller players actually get the bulk of the changes in this update, which also improves input latency and stick response. Several issues that reset aim assist values, or make it behave erratically, have been addressed.

The conversation around weapon bloom/spread doesn’t look like it’s ever going to end, because Battlefield Studios is yet again tuning gunplay to fix unintended dispersion behaviour, and decrease its intensity across the board.

Certain Challenges have had their description rewritten so their requirements can be better understood. Beyond that, you can expect several deployables to behave much more consistently, including several bug fixes there, too.

Head to the official blog for the full rundown of patch 1.1.2.0.

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