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The Ivalice Chronicles is a classic still worth the challenge


Square Enix loves to remaster, remake and reheat its RPGs. The latest title to get the treatment is the critically acclaimed Final Fantasy spin-off, Final Fantasy Tactics.

Tactics has undergone its own remakes before, with War of the Lions bringing the game to the PlayStation Portable and, eventually, iOS and Android. However, now across all the major consoles, Final Fantasy Tactics: The Ivalice Chronicles is a different remake again – and even dismisses some of the characters and additions in War of the Lions. I never finished either version, and two things are apparent: I have missed out, and this is hard.

Originally released just a few months after Final Fantasy VII, which introduced polygon characters, FMV and more, Tactics’ sprite aesthetic seemed quaint in comparison. With compact isometric levels, turn-based battles are closer to Tactics Ogre and Disgaea than the lineup and strike battles of mainline Final Fantasy games of the time. The game was a critical hit, even if it didn’t match the popularity of Cloud et al.

Tactics is far less forgiving. Battle dynamics lean heavily on random number generation; your squad is often outnumbered, and you can easily be undone when resurrection spells and defensive magic fail to land. The first time my revival spell failed, I audibly swore at my Switch 2. But the taste of defeat? It’s usually seasoned just right. It’s gaming umami.

I wanted more, even at the notorious difficulty spike in a battle against knight-gone-wrong Wiegraf. In this fight, I faced him, a far more powerful fighter, solo, and proceeded to die roughly 20 times in a row. On standard difficulty, you rarely have to do this, but I had to craft a specialized version of the protagonist that could hit hard, heal himself, and generally just stay alive long enough for the second stage of this fight.

The Ivalice Chronicles can be played in two ways. The modern version features high-resolution sprites, backgrounds, and effects, while retaining the original’s isometric view, which can be rotated and tilted for the best view of the action. There’s an HD-2D nod with a thick depth of field blur to add a more modern feel.

If you want your Tactics pixelated, you can play the original version, although you can’t transition between the two, which seems like a missed opportunity. (You can toggle your saves across the versions in other RPGs with similar dual versions, like Dragon Quest XI S.)

More than the graphical downgrade, though, you’re missing out on polished voice acting, which not only elevates the diorama cutscenes and political intrigue but also peppers battles when you field main characters and they unleash certain job class attacks.

Talking of jobs, Tactics’ system remains the same, with base jobs like knight, white knight and freelancer giving way to dragoons, summoners and, much later,  bizarre-but-powerful roles like arithmetician (the power of math!) and ninja.

The difficulty curve of Tactics is very much here. It was embarrassing how much I struggled to overcome spikes in difficulty, but then again, I never finished the original. (And, like a true hero, I refused to research broken job builds or easy grind spots.)

A crystalline attack hits an enemy in an isometric battle. (Square Enix)

You can grind, raise levels of your characters, rake in money, and pick up crucial job points. But the wiser method is figuring a battle loop where your characters repeat actions. When the character attacks, heals, steals and generally does anything besides just moving or staying put, it earns Job Points. These are the most crucial parts of growing your squad, as abilities and passive skills can be ported between jobs; it’s how you can customize your entire party to demolish certain kinds of enemies. Lots of archers? A skill called archer’s bane means they’ll struggle to get a hit. Lots of slow-moving enemies in a tight space, rain hell with your summoner, but with an ability to regain MP as they move around.

At times, it still feels like a slog to repeat battles and garner enough JP for that skill you know will turn the tide of a challenging fight. Fortunately, a new battle speed toggle makes them a little less dull.

It’s funny to feel nostalgic about a game I never played the first time around. But there’s something familiar and cosy to Final Fantasy Tactics. I’m surprised at the depth of what seems at first to be a pretty simple fighting system.

While the voice acting and additional quality-of-life upgrades are great, it’s a shame that Square Enix didn’t include extra jobs (and characters) introduced in other iterations, like the PSP version. Still, it’s another great tactical RPG for the Nintendo Switch, increasingly the best place to play the genre. Fortunately, however, it’s available across PS5, PS4, Xbox Series X/S, and PC as well.

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