Whether you’ve accepted the PvP nature of PvPvE extraction shooter Arc Raiders or not, getting betrayed still sucks. Getting stabbed in the back always feels unnecessarily mean and there’s no direct way to get some revenge, as the odds of you running into and recognizing the same person in a future game are pretty low.
But a new community resource hopes to change that.
Enter Speranza Bounties, a fan-made site that does just what you think it does: publicly tracks troublesome rats up to no good out there in the Rust Belt (h/t Polygon). Not only can you check to see what active bounties are on deserving players, which includes information such as what bad deeds they committed (extraction camping, lying, bait and switches, etc), but you can also post your own. All you need is a player’s Embark ID, which you can find by looking at who killed you in the post-game carnage report.
Speranza Bounties keeps track of all bounties for 30 days, after which they expire. So if you find yourself on this naughty list, just lay low for about a month. The site also awards you with titles for taking down a player with an active bounty.
PvP could use a little extra love in Arc Raiders
I’ll gladly get sent back to Speranza on this hill: PvP belongs in Arc Raiders. We don’t need exclusive PvP modes or maps or a PvE mode.
That said, every time I get downed by another player, damn do I wish there was someway to exact revenge. While it’s a neat social experiment to wrestle with that impulse, I think tools like Speranza Bounties (as well as the fictional Speranza Watchlist) show that some added social elements to PvP, such as a bounty system or user-facing behavior report system that isn’t strictly punitive could add more ways to interact with the PvP element of this otherwise fantastic game.
And no. I do not have a bounty on my head.
…yet.



